We hosted developers in Kraków, Poland during the weekend of September 27th & 28th in the first Edge Experience Hackathon, centered around real-world challenges that motivated hackers to create new and immersive experiences powered by edge infrastructure within MobiledgeX’s battle-tested developer environment. This event followed collaborative hackathons with TIP EAD in Silicon Valley this April, SK Telecom in Korea this August, and the Edge Compute Congress hackathon in London earlier in September, but the event in Krakow pushed developers away from an academic approach and into common challenges faced by companies using AR/VR/XR today. T-Mobile Polska, hub:raum, Samsung, forwARdame, Vuzix, Smart Mobile Labs, 1000 Realities and numerous community partners helped provide mentors and support to make the event an optimal experience for participating developers.
Developers had access to the first 5G network in Poland, as well as 15 Samsung Galaxy S10+ devices and Vuzix Blade AR glasses. The monetary prize pool totalled 22,000 PLN and over 30 mentors were available to help with software development -- some assisted for the full 24 hours!
Participants were asked to form teams of 3-4 developers, and pursue one of three challenges:
- Real-time video analytics: hosted by our partner SmartMobileLabs, this challenge provided teams with camera feeds from a small soccer field combined with over-layed analytics (such as the speed of the ball).
- Industrial AR: based on 1000 Realities’ “Edge Realities” platform, this challenge provided the teams with a 3D point cloud map for a real motor engine, onto which virtual parts could be placed in order to simulate training and maintenance.
- AR gaming: required participants to take a simple 2D table tennis game into the 3D space at hubraum Kraków.
To evaluate the hard work of each team, we had a number of industry heavy weights that judged the apps: Alex Choi (DT), Adam Sagolewski (Nokia), Milan Lalovic (BT), and our very own Sunay Tripathi (MobiledgeX).
First Place: Team Kogifi secured the top prize with an app that showed the most potential as a long-term edge use case benefit. They enhanced their existing AR training application with real-time video-analytics deployed at the edge to automatically detect when specific training steps are finished and to trigger the next training step.
Second Place: Team XO, created an augmented reality version of tic-tac-toe with active gamification and modern twists in the form of Mario Kart “power ups.” The game could be started at place within the facility once an anchor was placed. View Team XO Interview.
Third Place: Team Augmented People, created a computer vision application that overlayed personalized advertisements onto banners within live streams from sports venues. View Team Augmented People Interview.
The developer community within Krakow is amazing and we will be back again to keep the community alive and kicking. If you were not able to join, be sure to check out the video library from the hackathon and stay tuned for upcoming hackathons in your region!
Edge Experience Hackathon Videos
Check out interviews with participants, mentors, and more!