The race to provide the future of edge computing is being led by an inspired initiative called the GSMA Telco Edge Cloud (TEC). TEC creates and launches global edge computing services that are being proven to provide businesses, developers, and gamers with an open, global, and federated solution from Telco networks.
Social media has been overactive in their response to the TEC initiative’s successful trial of the AR multiplayer game “Mythical Wars” by Slavic Monsters. With the collaboration of Telefonica and Deutsche Telekom, all network performance was successfully controlled, ensuring the delivery of a consistent ultra-stable latency enabling differentiated AR experience.
For this AR experience to happen, a global edge computing platform was provided by MobiledgeX, allowing the developers to run their services globally on federated Telco networks. MobiledgeX seamlessly delivered and managed their applications on the infrastructure of the Telcos during this exciting multi-country trial. For further details on the MobiledgeX key features that enabled Slavic Monsters to run their applications between the two Operators, refer to the Edge-Cloud2.0 and MobiledgeX-SDK release notes.
MobiledgeX’s platform provides superior management, deployment, and monitoring of the developer’s applications by aggregating the edge infrastructure across the various Telecom Operator network locations through one standard interface. A standard interface is established by abstracting the underlying infrastructure of the Telcos. With MobiledgeX, developers can focus on what matters—application deployment. Without traditional concerns, developers can manage and deploy their applications to multiple edge cloud sites through one interaction point.
MobiledgeX provides developers with lower operational costs, and thus, propelling applications to reach the market sooner with higher agility and scalability. MobiledgeX believes that providing superior service means delivering a resilient service. MobiledgeX’s resiliency was put to the test when Slavic Monsters chose to deploy their application “Mythical Wars” to Telefonica/Barcelona and TDG/Dusseldorf-Main infrastructure through the Edge-Cloud Consolefor this trial, as seen in the image below.
With application instances deployed and running across two Telco Infrastructures, the ability for Slavic Monsters to debug and actively monitor their applications was provided by MobiledgeX’s Edge-Cloud Console. The Edge-Cloud Console offers direct access to their containers allowing testing, live debugging, and generated audit logs based on UserID. Not only was live debugging active, but Slavic Monsters was able to view their historical activities.
During TEC, Slavic Monsters utilized MobiledgeX’s Health Monitoring page. The Health Monitoring page gives the health status of deployed applications through a single pane of glass. Below is a snapshot that was taken during TEC, showing the health of “Mythic Wars” running across several different locations. Both Hardware and Layer 4 Network metrics were used during the trial to show the health of the game. MobiledgeX’s platform not only provided tools for debugging and tests, but also assisted in performing Software Life Cycle Management of developer applications where Slavic Monsters, on MobiledgeX’s Platform, simultaneously upgraded multiple application instances.
With the Telco Edge Cloud, developers can run their services globally on Telco networks, giving them powerful end-to-end monitoring tools providing valuable metrics that help developers to make informed decisions about application deployments and location. The developers of Slavic Monsters were able to view valuable data points such as the number of users associated with applications and the number of users communicating with their respective backend instances. With this data, at the developer’s fingertips, they were able to scale up and scale down the deployments based on user activity. Below is a screen capture that shows how “Mythical Wars” was deployed to four different devices in Dusseldorf, Germany.
Additionally, the uninterrupted performance was provided by MobiledgeX by allowing Mythical Wars players in Barcelona to connect with the backend instance in Barcelona, and players in Dusseldorf with backend in Dusseldorf, delivering the best gaming experience by providing the lowest network latency for players. Providing the best experience was also made possible by integrating MobiledgeX’s SDK into the client-side application and leveraging the FindCloudlet API. MobiledgeX ensured that players connected to the nearest available infrastructure. Since Mythical Wars was developed on Unity, Slavic Monsters developers utilized MobiledgeX’s Unity SDK. For convenience, MobiledgeX offers SDKs in different languages. More information about MobiledgeX’s SDKs can be found here.
Finally, as we can see, the Telco Edge Cloud not only provides a dependable infrastructure with a controlled, stable, and latency consistent network, and, along with MobiledgeX, has also built a developer-friendly platform that offers a common interface. Developers are now able to design, deploy, and manage their applications easier and across multiple Telco infrastructures. Our consumers, who are also developers, appreciate the availability of the edge infrastructure provided by the Telcos. MobiledgeX is committed to creating a marketplace of edge resources that will connect developers with the world’s largest Telecom networks. MobiledgeX is ready to assist the next generation of applications and devices in exceeding the expectations of the future of edge computing.
Visit our Developer Portal today to learn more about our MobiledgeX Platform.