Holo-Light: Streaming of AR/VR Apps

Holo-Light specializes in immersive software and technologies for the enterprise market. The company has developed a unique remote rendering SDK (ISAR) that allows users to stream entire big data XR applications in real-time. Leveraging MobiledgeX’s edge service the technology enables a new way of experiencing and interacting with 3D content.

Augmented (AR) and virtual reality (VR) are drivers for digital transformation across different industries. These emerging technologies change the way we consume and interact with content. The adoption and growth of AR and VR requires critical use cases, which demonstrate return on investment and provide added value for companies and consumers. But today´s XR environment struggles in realizing its full potential. There are still technological hurdles that can make the use of AR and VR difficult.

The Problem

One of the major issues many developers and end users face is the limited computing and graphics power of XR mobile devices (e.g. HoloLens 2, Oculus Quest, Magic Leap One, Android/iOS devices). As performance is limited, the visualization of 3D content in AR/VR is also restricted. Data has to be processed or reduced, often at great expense, and the quality of the experience (e.g. framerate, graphics) is also far below what we are used to from modern PC programs. However, mobile devices and further optimization of the form factor are necessary to further establish immersive technologies. And it is also clear that as soon as AR and VR reach the mass market, mobile usage will increase.

The Solution

Holo-Light provides a solution, which enables the remote rendering and streaming of entire XR applications. The ISAR SDK (Interactive Streaming for Augmented Reality) moves the rendering process from limited mobile XR devices to more powerful edge servers. The XR application is no longer installed on the XR device. Instead, the entire XR app runs on the edge server. The user simply connects from a by Holo-Light provided gateway (client app) on the mobile device. The client app sends data - SLAM, hand input, marker tracking, etc. - to the edge server. Data is now processed on the server and the 3D content to be displayed is sent back to the client app.

In order to guarantee a high-quality, real-time experience for the user, this process requires low latency and high bandwidth. This is delivered by MobiledgeX. Thanks to the geographically shortened journey between, data can be sent back and forth within milliseconds. Ultra-high bandwidths and low latency through edge resources enable new XR use cases that were not possible before. The ISAR SDK is easy to integrate into third party apps. And it already empowers Holo-Lights own out-of-the-box AR Engineering Software ARES Pro for the industrial sector – where the work with data-intense 3D CAD models benefits greatly from right edge ecosystem and XR streaming technology.

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