VREE: Solving for scalability with edge infrastructure

VREE is a Dutch seed-funded startup (Eindhoven) that what was founded in 2016.  VREE Is creating a cloud-based application that coordinates the activity of multiple individuals using “full-body” VR/AR suits. VREE is hardware agnostic (not dedicated to one particular technology). VREE aggregates the data from the users and provides each with a synthesized view of the ensemble, applying avitars to the user position.  VREE can also provide a “camera” view of the ensemble and thus be used to broadcast eSports.

The Problem

Real-time aggregation of the dynamic location of multiple individuals and the synthesis of that into a visual reality dynamic view for each is obviously a latency demanding application. At some point the VR view will become disturbing to an individual (literally nauseating) and varying response be provide a network based advantage to individuals in (say) a competitive shooter game.

The Solution

VREE has been working in the Deutsche Telekom hub:raum incubator to understand the impact of cellular data connection latency on their platform and how edge computing (MobiledgeX) can mediate those issues. In this process they have also discovered how computing resources at the mobile edge can increase the scalability of the application (the number of concurrent users) compared to a cloud implementation by providing high-performance networking and data sharing among a group of locally clustered, cellularly connected users.

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